Future of Television

Date and time: 
Wed, 11/16/2011 - 2:45 PM - 3:55 PM

In the changing communications landscape, how do you give the viewer more control over programming and the stories they follow?

Speakers

Bill Gerhardt

Director, Mobile Strategy Practice

Cisco Systems

William Gerhardt is a Director responsible for mobile strategy within Cisco’s Internet Business Solutions Group (IBSG).  Cisco’s Internet Business Solutions Group is an industry-leading consulting organization that works with customer executive teams to accelerate their success in leveraging IP based technologies for competitive advantage. His primary objective is to cross global theaters and service provider segments to implement business strategies that evolve the use of mobility in an increasingly IP world.   Current topic areas include Fixed Mobile Convergence, Next Generation Mobile Workforce, SP Wifi and nSceen video. Bill brings over 20 years of engineering, sales and product marketing experience within the telecommunications industry.  Prior to joining Cisco, Mr. Gerhardt was a group manager within Verizon, a US based telecommunications company, leading all areas of marketing and product management for a successful global business unit. 
 

Crysta Metcalf

Motorola

Since joining Motorola in 2000, Crysta Metcalf has worked in the Motorola Applied Research Center (ARC) on a variety of projects utilizing team-based, trans-disciplinary methods for innovation and design. The majority of her work involves application design in sociable and emerging media and communication technologies. Metcalf received her Ph.D. in Business and Organizational Anthropology from Wayne State University, and has her Master's from Wayne State as well, and her Bachelor's in Anthropology from the University of South Florida. Metcalf's specialty areas include design anthropology, organizational anthropology, and economic anthropology. She is currently managing the Experiences Research Team within Motorola's Applied Research Center. Her team is a cross-disciplinary group conducting ethnographic-style research to understand the changing nature of what people do and how they do it, in order to create new applications and services in the home and mobile spaces.

Janet Murray

Professor, Graduate Program in Digital Media

Georgia Institute of Technology

Professor Janet H. Murray is an internationally recognized interactive designer, the former director of Georgia Tech's Masters and PhD Program in Digital Media, and a member of Georgia Tech's interdisciplinary GVU Center.  She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Free Press, 1997; MIT Press 1998), which has been translated into 5 languages, and  is widely used as a roadmap to emerging broadband art, information, and entertainment environments,and Inventing the Medium: Principles of Interaction Design as a Cultural Practice (forthcoming from MIT Press, Fall 2011). Her interactive design projects at include a digital edition of the Warner Brothers classic, Casablanca,  funded by NEH and in collaboration with the American Film Institute; and the InTEL Engineering Education Project, funded by NSF. In addition, she directs an Experimental Television Laboratory, which has worked on interactive television applications for PBS, ABC , MTV, Turner, and other networks.

Nick DeMartino

Nick DeMartino Consulting

Nick DeMartino is a Los Angeles-based strategic consultant specializing in digital content production and distribution, online video, partnerships and marketing initiatives, including multi-platform storytelling. His clients include publishers, start-ups, technology companies, content producers and distributors, creatives and educators. He is a sought-after conference speaker and moderator, and is widely published on sites, including IndieWire, Tribeca’s Future of Film, The Wrap, and MIPCOM. As AFI's Senior Vice President for Media and Technology, Nick DeMartino created partnerships with Apple, IBM, Microsoft, Intel, AOL, Adobe, as well as most of the Hollywood studios, dozens of television networks, and hundreds of start-ups. He influenced thousands of creative professionals by launching innovative programs at the frontier of digital production, interactive media & new forms of storytelling, including the AFI Digital Content Lab, the AFI Enhanced Television Workshop, the AFI-Apple Computer Center, the AFI Computer Media Salons, the AFI Screen Education Center, the California Digital Arts Workshop and Networked Entertainment World. He was #3 on the PGA/Hollywood Reporter’s list of Digital 50 and twice named among the most influential in broadband by the LA Business Journal. 

Tawny Schlieski

Research Scientist, Interaction & Experience Research Group

Intel

Tawny Schlieski is a Research Scientist in Intel’s Interaction & Experience Research group.  She is a member of the Futurecasting team, where ethnography, technology, markets and imagination meet to turn pragmatic visions into compelling experiences for consumers and computing.  Tawny’s recent research has focused on the impact of technology on the broad ecosystem of media and storytelling, including the challenges and opportunities of 3D, computational photography, fan fiction, and multi-media story platforms.  Tawny has a Master’s Degree in Political Science from Duke University, and has studied and worked in the theater throughout her career.

Contact Us

(404) 407-6235
E-mail Inquiries